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Создаём в папке \SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\cfg
файл с именем autoexec.cfg, копируем в него текст:
//-- Netcode settings --
cl_allowdownload "0"
cl_allowupload "0"
cl_downloadfilter "nosounds"
cl_interp "0.0304"//"0.0199"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smoothtime "0.1"
cl_smooth "1"
cl_timeout "9999999"
cl_cmdrate "66"
cl_updaterate "66"
rate "30000"
cl_interpolate "0"
cl_lagcompensation "1"
//--fpsmax
mat_picmip "2"
mat_forceaniso "0"
mat_mipmaptextures "1"
mat_reducefillrate "1"
r_shadowrendertotexture "0"
r_rootlod "0" //high models
r_lod "0"
lod_TransitionDist "10000"
r_TransitionSensitivity "0"
budget_show_history "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
cl_show_splashes "0"
mp_decals "0"
mat_bufferprimitives "1"
mat_specular "0"
mat_bumpmap "0"
muzzleflash_light "0"
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_decals "0"
r_dynamic "0"
mat_antialias "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_disable_bloom "1"
mat_aaquality "0"
mat_antialias "0"
mat_vsync "0"
mat_forcehardwaresync "1"
mat_motion_blur_forward_enabled "0"
mat_powersavingsmode "0"
mat_software_aa_quality "0"
mat_software_aa_strength "0"
mat_software_aa_tap_offset "0"
mat_tonemap_min_avglum "0"
mat_hdr_level "0"
r_drawflecks "0"
cl_ejectbrass "0"
cl_phys_props_max "0"
cl_phys_props_enable "0"
datacachesize "512"
mem_max_heapsize "4096"
mat_queue_mode "2"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
//minmodels
cl_minmodels "1"
cl_min_t "4"
cl_min_ct "3"
Запускаем, наслаждаемся 150+ FPS
Если кому надо, могу описать значение каждой из команд.
файл с именем autoexec.cfg, копируем в него текст:
//-- Netcode settings --
cl_allowdownload "0"
cl_allowupload "0"
cl_downloadfilter "nosounds"
cl_interp "0.0304"//"0.0199"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smoothtime "0.1"
cl_smooth "1"
cl_timeout "9999999"
cl_cmdrate "66"
cl_updaterate "66"
rate "30000"
cl_interpolate "0"
cl_lagcompensation "1"
//--fpsmax
mat_picmip "2"
mat_forceaniso "0"
mat_mipmaptextures "1"
mat_reducefillrate "1"
r_shadowrendertotexture "0"
r_rootlod "0" //high models
r_lod "0"
lod_TransitionDist "10000"
r_TransitionSensitivity "0"
budget_show_history "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
cl_show_splashes "0"
mp_decals "0"
mat_bufferprimitives "1"
mat_specular "0"
mat_bumpmap "0"
muzzleflash_light "0"
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_decals "0"
r_dynamic "0"
mat_antialias "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_disable_bloom "1"
mat_aaquality "0"
mat_antialias "0"
mat_vsync "0"
mat_forcehardwaresync "1"
mat_motion_blur_forward_enabled "0"
mat_powersavingsmode "0"
mat_software_aa_quality "0"
mat_software_aa_strength "0"
mat_software_aa_tap_offset "0"
mat_tonemap_min_avglum "0"
mat_hdr_level "0"
r_drawflecks "0"
cl_ejectbrass "0"
cl_phys_props_max "0"
cl_phys_props_enable "0"
datacachesize "512"
mem_max_heapsize "4096"
mat_queue_mode "2"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
//minmodels
cl_minmodels "1"
cl_min_t "4"
cl_min_ct "3"
Запускаем, наслаждаемся 150+ FPS
Если кому надо, могу описать значение каждой из команд.